28 Mar
2022
28 Mar
'22
6:35 p.m.
On 3/28/22 03:59, Giovanni Mascellani wrote:
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> --- v2: * New --- libs/vkd3d-shader/hlsl_constant_ops.c | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-)
We currently can't construct HLSL_IR_CONSTANT nodes that aren't vectors anyway, though (as evidenced by patch 6/9). Is there a real situation, now or in the future, where we might need this?