2 Nov
2013
2 Nov
'13
9:36 p.m.
On which GPU does that occur? Pixel Shader 1.x mandates V8U8 support afaik, so I am surprised this happens. I’m not opposed to this change conceptually though.
+ IDirect3D9_Release(d3d9); + if(FAILED(hr)) { + skip("D3DFMT_V8U8 not supported\n"); + return; + } Please watch the formatting. Add a space between if and (, and put the { on the next line. Yeah, I know, the existing code isn’t quite consistent :-( .
Am 02.11.2013 um 07:23 schrieb Alexander Dorofeyev <alexd4(a)inbox.lv>:
--- dlls/d3d9/tests/visual.c | 10 ++++++++++ 1 file changed, 10 insertions(+)
<0002-d3d9-tests-add-check-for-D3DFMT_V8U8-support-to-avoid-.txt>