Hi Tom, Where can I find more information about this, or a path to try? I'm currently getting the BadMatch error and I would like to try this solution Thanks, W
From: Tomas Carnecky <tom(a)dbservice.com> To: wine-devel(a)winehq.org Subject: Re: Store GL context in the TEB Date: Tue, 21 Mar 2006 18:04:39 +0100
Mike Hearn wrote:
Mike Hearn <mike(a)plan99.net> Optimize thunks by storing GL context in the thread environment block
good job. this fixed the BadMatch error in World of Warcraft and also increased performance, from ~20fps to ~25fps.
tom
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