17 Jul
2010
17 Jul
'10
8:25 p.m.
On 17 July 2010 12:43, Florian Köberle <florian(a)fkoeberle.de> wrote:
+ if ((caps.Caps & D3DCAPS_READ_SCANLINE) == 0) { + ZeroMemory( &rasterStatus, sizeof(rasterStatus) ); + hr = IDirect3DDevice9_GetRasterStatus(pDevice, 0, &rasterStatus); + todo_wine + ok(hr == D3DERR_INVALIDCALL, "GetRasterStatus should return D3DERR_INVALIDCALL\n"); + } else { + skip("Device supports D3DCAPS_READ_SCANLINE\n"); + } + I think in principle this makes sense, but in practice I'd expect drivers not supporting D3DCAPS_READ_SCANLINE to be rare enough that this will pretty much always get skipped.