15 Sep
2019
15 Sep
'19
3:38 p.m.
Otherwise the CS might later try to unbind a resource that has already been freed. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> --- dlls/wined3d/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 92259e3ea5b..0d92177cd0c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -1142,6 +1142,7 @@ void wined3d_device_uninit_3d(struct wined3d_device *device) wined3d_texture_decref(texture); } + wined3d_cs_emit_reset_state(device->cs); state_unbind_resources(&device->state); for (i = 0; i < device->adapter->d3d_info.limits.max_rt_count; ++i) { -- 2.23.0