5 Oct
2015
5 Oct
'15
9:49 a.m.
On 2 October 2015 at 14:54, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+static void PRINTF_ATTR(4, 5) declare_in_varying(const struct wined3d_gl_info *gl_info, + struct wined3d_string_buffer *buffer, BOOL flat, const char *format, ...) It's not a huge issue, but generally speaking things are more readable on the caller side when you use a flag or enum instead of a BOOL. I.e., "declare_in_varying(..., TRUE, ...);" vs. e.g. "declare_in_varying(..., WINED3D_GLSL_INTERPOLATE_FLAT, ...);".