31 Aug
2010
31 Aug
'10
3:39 p.m.
Hi Henri,
Probably depends on the device supporting NPOT textures again.
The capabilities are checked in the D3DXCheckTextureRequirements function, and the values adjusted if necessary.
(Yeah, this is a mostly unchanged copy of my earlier comments.)
My apologies, I somehow missed the previous e-mail at the time. (I do see it now.) Thanks for your feedback, -- Owen Rudge http://www.owenrudge.net/