7 Oct
2021
7 Oct
'21
2:53 p.m.
On Wed, 6 Oct 2021 at 19:04, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
v2: Move the invariant declaration in shader_glsl_generate_ffp_vertex_shader() in the proper place...
It's getting further now (from the d3d11 tests): 0:19(1): error: undeclared variable `gl_Position' cannot be marked invariant