28 Aug
2012
28 Aug
'12
6:39 a.m.
On 28.08.2012 10:50, Henri Verbeet wrote:
On 28 August 2012 09:12, Rico Schüller <kgbricola(a)web.de> wrote:
3. The wine_todo should be fixed in the test. Is there a way to disable them to show up, when running e.g. "wine d3dx9_36_test.exe.so shader"? It's a bit annoying when you search for your own failing tests. Well I could comment out the tests, but that's also not a very fine solution.
You can set WINETEST_PLATFORM=wine, but the easiest is probably to just do "make shader.ok" instead of trying to run the test manually.
Thanks, that's exactly what I need. Cheers Rico