22 Nov
2016
22 Nov
'16
9:29 a.m.
On 21 November 2016 at 13:10, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
+ ID2D1GeometrySink_BeginFigure(sink, p0, D2D1_FIGURE_BEGIN_FILLED); + ID2D1GeometrySink_AddLine(sink, p1); + ID2D1GeometrySink_EndFigure(sink, D2D1_FIGURE_END_CLOSED); Strictly speaking D2D1_FIGURE_BEGIN_HOLLOW and D2D1_FIGURE_END_OPEN would be more appropriate here, but it shouldn't matter in practice.