26 Feb
2010
26 Feb
'10
10:11 a.m.
On 26 February 2010 06:39, Paul-Andre Panon <ppanon(a)shaw.ca> wrote:
+ if (gl_vendor == GL_VENDOR_ATI) return TRUE; + return FALSE; Just "return gl_vendor == GL_VENDOR_ATI;" should probably do.
- * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is + * varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is This change is correct of course, but please put it in a separate patch.