1 Jul
2021
1 Jul
'21
7 p.m.
With the subject changed to "d3dx10: Handle format conversion in D3DX10CreateTextureFromMemory()." or similar this is Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- If we had the shared d3dx stuff in place we would probably reuse the surface conversion code from d3dx9 instead of leveraging WIC. I don't see any harm in using WIC for the time being though (especially when the alternative is to duplicate or reimplement format conversion).