13 May
2013
13 May
'13
1:28 p.m.
On 12 May 2013 15:30, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
/* Disable shaders */ - device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE); + device->shader_backend->shader_select(context, WINED3D_SHADER_MODE_NONE, WINED3D_SHADER_MODE_NONE, + NULL, device->shader_priv);
I think that's a bit questionable. Passing NULL state happens to work for this set of arguments, but I don't think we want that to be part of the interface.