13 Mar
2017
13 Mar
'17
2:06 p.m.
On 13 March 2017 at 11:57, Józef Kucia <jkucia(a)codeweavers.com> wrote:
@@ -281,8 +281,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const GL_EXTCALL(glSecondaryColor3fEXT)(0.0f, 0.0f, 0.0f); }
- texture_stages = d3d_info->limits.ffp_blend_stages; - for (texture_idx = 0; texture_idx < texture_stages; ++texture_idx) + for (texture_idx = 0; texture_idx < d3d_info->limits.ffp_blend_stages; ++texture_idx) It doesn't matter that much, but I'm not sure that's an improvement.