2 Dec
2019
2 Dec
'19
8:44 a.m.
November 27, 2019 6:01 AM, "Henri Verbeet" <hverbeet(a)gmail.com> wrote:
On Mon, 25 Nov 2019 at 17:43, Conor McCarthy <cmccarthy(a)codeweavers.com> wrote:
Is it ever necessary to override the total amount of video memory?
If the totals come from adapter_vk they will be correct, but adapter_gl won't have the non-local total. Should a zero total be overridden by a non-zero one? Also should totals be passed in a separate call? That could be done using a more generic messaging callback function.
If we have wined3d_get_adapter_memory_info(), the memory information in struct wined3d_adapter_identifier becomes redundant and could be removed.
Should vram_bytes and sysmem_bytes stay in wined3d_driver_info though? Conor