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Am 2016-05-08 um 11:31 schrieb Aaryaman Vasishta:
> +�� �� if (!d3drm_validate_image(image))
> +�� �� �� �� return D3DRMERR_BADVALUE;
Is this necessary? InitFromImage does it anyway I think.
>
>�� �� �� if (FAILED(hr = d3drm_texture_create(&object)))
>�� �� �� �� �� return hr;
You could call the public CreateObject method here, but I don't have a strong opinion on this.