15 Jun
2009
15 Jun
'09
7:16 a.m.
2009/6/14 Stefan Dösinger <stefan(a)codeweavers.com>:
+static void surface_allocate_surface(IWineD3DSurfaceImpl *This, GLenum internal, GLsizei width, GLsizei height, GLenum format, GLenum type, + DWORD client_store_flag) { I think that's ugly.
More importantly, I don't see how client storage can be enabled for one texture but not the other.