9 Feb
2022
9 Feb
'22
7:24 p.m.
On Wed, Feb 9, 2022 at 7:44 PM Henri Verbeet <hverbeet(a)gmail.com> wrote:
On Wed, 9 Feb 2022 at 16:50, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
@@ -241,6 +241,7 @@ struct wined3d_d3d_info uint32_t scaled_resolve : 1; uint32_t pbo : 1; uint32_t subpixel_viewport : 1; + uint32_t fences : 1; enum wined3d_feature_level feature_level;
Is the expectation that we'll need this in common code? Currently this only appears to be used inside the GL backend.
Yes, I have a patch lined up to disable CSMT when fences are not supported.