23 Aug
2013
23 Aug
'13
7:01 a.m.
On 23 August 2013 13:54, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
The rules for surfaces and volumes aren't applicable to buffers anyway. A default pool buffer without D3DUSAGE_DYNAMIC is mappable for example.
I don't think the differences are insurmountable, but the main point is still that I think this is the wrong level to enforce that kind of policy.