20 Sep
2016
20 Sep
'16
6:26 p.m.
Am 20.09.2016 um 11:41 schrieb Henri Verbeet:
- wined3d_texture_upload_data(object, i, context, &addr, data[i].row_pitch, data[i].slice_pitch); - wined3d_texture_validate_location(object, i, WINED3D_LOCATION_TEXTURE_RGB); - wined3d_texture_invalidate_location(object, i, ~WINED3D_LOCATION_TEXTURE_RGB); + wined3d_device_update_sub_resource(device, &object->resource, + i, NULL, data[i].data, data[i].row_pitch, data[i].slice_pitch);
Didn't this break the initial upload for 3d textures as wined3d_device_update_sub_resource only supports buffers and 2d textures?