On Fri, 29 Apr 2022 at 12:10, Ziqing Hui <zhui(a)codeweavers.com> wrote:
+static HRESULT STDMETHODCALLTYPE d2d_effect_context_CreateResourceTexture(ID2D1EffectContext *iface, + const GUID *id, const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties, + const BYTE *data, const UINT32 *strides, UINT32 data_size, ID2D1ResourceTexture **texture) +{ + FIXME("iface %p, id %s, texture_properties %p, data %p, strides %s, data_size %u, texture %p stub!\n", + iface, debugstr_guid(id), texture_properties, data, + strides ? wine_dbg_sprintf("%u", *strides) : "(null)", data_size, texture); + + return E_NOTIMPL; +}
I don't think tracing "strides" like that makes a lot of sense; for a 1D texture there would be zero strides, while for a 3D texture there would be 2.