2 Feb
2008
2 Feb
'08
9:38 p.m.
Rico Schüller wrote:
Hi,
I only resend a patch because it isn't in the todays git and the author didn't answer for a while.
Cheers Rico
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- memcpy(pRect, &This->updateStateBlock->scissorRect, sizeof(pRect)); + memcpy(pRect, &This->updateStateBlock->scissorRect, sizeof(RECT));
To avoid such problems in the future one should use something like: *pRect = This->updateStateBlock->scissorRect; Doing a quick search through wined3d I've found number of places with memcpy instead of simple assignment of one struct to another struct. This is a good janitorial task to get rid of memcpy where simple assignment will work. Vitaliy.