14 Apr
2010
14 Apr
'10
1:44 p.m.
On 14 April 2010 15:07, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
3) Implement the compiler in d3dcompiler_xx. I wrote a basic HLSL compiler as university project in 2008, this is where part of the assembler code came from. Do you have the sources, do you need them?
Quite frankly, I also believe that's where some of the issues in the early versions of those assembler patches came from. I don't know if that compiler has seen any work since 2008, but I'd be careful with taking it as too much of an example.