8 Jul
2009
8 Jul
'09
6:46 a.m.
2009/7/7 Stefan Dösinger <stefan(a)codeweavers.com>:
if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset) + { ((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx; - else if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset) + } + if (reg->idx >= ((IWineD3DVertexShaderImpl *)This)->max_rel_offset) + { ((IWineD3DVertexShaderImpl *)This)->max_rel_offset = reg->idx; + }
If you're going to fix it, you might as well fix it properly. There's no point in assigning min_rel_offset or max_rel_offset if they're already the same as reg->idx.