20 Oct
2015
20 Oct
'15
2:48 p.m.
Alright, I will remove the checks even I thought we were checking this everytime we call it regardless it can fail or not (plus it seems somehow harmless to me). Ciao, Riccardo 2015-10-20 16:36 GMT+02:00 Henri Verbeet <hverbeet(a)gmail.com>:
On 19 October 2015 at 19:07, Riccardo Bortolato <rikyz619(a)gmail.com> wrote:
+ if (!(sub_resource = wined3d_texture_get_sub_resource(dst->wined3d_texture, dst->sub_resource_idx))) + goto done; This should never fail.