The Wait() implementation was added some time ago and these tests succeed. Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> --- tests/d3d12.c | 7 ------- 1 file changed, 7 deletions(-) diff --git a/tests/d3d12.c b/tests/d3d12.c index 3b0c4242..c1956fa3 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -33268,12 +33268,6 @@ static void test_queue_wait(void) check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); release_resource_readback(&rb); - if (!vkd3d_test_platform_is_windows()) - { - skip("Wait() is not implemented yet.\n"); /* FIXME */ - goto skip_tests; - } - /* Wait() before CPU signal */ update_buffer_data(cb, 0, sizeof(blue), &blue); queue_wait(queue, fence, 2); @@ -33349,7 +33343,6 @@ static void test_queue_wait(void) check_readback_data_uint(&rb, NULL, 0xff00ff00, 0); release_resource_readback(&rb); -skip_tests: /* Signal() and Wait() in the same command queue */ update_buffer_data(cb, 0, sizeof(blue), &blue); queue_signal(queue, fence, 7); -- 2.34.1