Hi,
+ �� �� �� ��hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+ �� �� �� ��ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ �� �� �� ��if (SUCCEEDED(hr))
+ �� �� �� �� �� ��for (i = 0; i < 16; i++)
+ �� �� �� �� �� �� �� ��ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
+ �� �� �� ��IDirect3DTexture9_Release(texture);