2009/6/7 Frank Richter <frank.richter(a)gmail.com>:
+/* Download data for a compressed surface */ +static void surface_download_data_compressed(IWineD3DSurfaceImpl *This, const struct GlPixelFormatDesc *format_desc) { + TRACE("(%p) : Calling glGetCompressedTexImageARB level %d, format %#x, type %#x, data %p\n", + This, This->glDescription.level, format_desc->glFormat, format_desc->glType, + This->resource.allocatedMemory); + + if(This->Flags & SFLAG_PBO) { + GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, This->pbo)); + checkGLcall("glBindBufferARB"); + GL_EXTCALL(glGetCompressedTexImageARB(This->glDescription.target, This->glDescription.level, NULL)); + checkGLcall("glGetCompressedTexImageARB()"); + GL_EXTCALL(glBindBufferARB(GL_PIXEL_PACK_BUFFER_ARB, 0)); + checkGLcall("glBindBufferARB"); + } else { + GL_EXTCALL(glGetCompressedTexImageARB(This->glDescription.target, This->glDescription.level, This->resource.allocatedMemory)); + checkGLcall("glGetCompressedTexImageARB()"); + } +}
Please don't add tabs. I also think wined3d would be more appropriate as module name for these patches.