13 Nov
2016
13 Nov
'16
9:15 p.m.
Am 2016-10-31 um 08:35 schrieb Henri Verbeet:
In general I think wined3d_device_copy_sub_resource_region() is supposed to work for buffers. Is there something in particular that's broken? Nothing, except that I apparently missed the patch that implemented it :-) . I kinda assumed it didn't exist yet because buffers and textures are still doing their individual things.