31 Oct
2016
31 Oct
'16
8:35 a.m.
On 30 October 2016 at 15:02, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Once we have buffer->buffer copies working we can load the source data into a buffer in SetExecuteData and never have to lock the destination buffer. In general I think wined3d_device_copy_sub_resource_region() is supposed to work for buffers. Is there something in particular that's broken?