3 Oct
2006
3 Oct
'06
2:33 a.m.
On 03/10/06, Ivan Gyurdiev <ivg231(a)gmail.com> wrote:
+ IWineD3DDevice_SetTexture(iface, D3DDMAPSAMPLER, NULL); I don't think wined3d should depend on d3d9 includes. There are currently a number of places in wined3d where we do use d3d9 constants, but at least for new code I don't think we should add dependencies on d3d9 includes.