13 Nov
2016
13 Nov
'16
11:18 p.m.
On 14 November 2016 at 00:08, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
There is the "nointerpolation" HLSL keyword. Note that manual tinkering with a shader bytecode would be only possible if you would know the checksum algorithm used in shader bytecodes.
That algorithm is actually somewhat known these days, it seems to be a variant of MD5.