20 Aug
2015
20 Aug
'15
11:06 a.m.
On 20 August 2015 at 11:13, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
I can avoid using d3d11 source files in d3d10core, if: * ID3D11Device stub is added to d3d10core before moving the files, * "[PATCH 4/7] Partially implement D3D11CoreCreateDevice" and "[PATCH 6/7] Implement D3D10CoreCreateDevice using D3D11CoreCreateDevice" are merged together with the patch moving the source files. That should work for me.