7 Nov
2014
7 Nov
'14
12:53 p.m.
Hi Matteo,
Where are you setting the value of c0 in the d3d8 test?
In the vertex declaration (line 797), which is apparently the only way to do it in d3d8. I could move the vertex declaration directly before the shader code like in test_scalar_instructions, would that make it clear enough? Best Joachim