18 May
2010
18 May
'10
8:58 a.m.
On 18 May 2010 10:45, Roderick Colenbrander <thunderbird2k(a)gmail.com> wrote:
isn't right since set_shader does useful things as well like glEnable(tex_type). Yeah. In the bigger picture it's also slightly insane that we have a shader based blit backend that doesn't actually use a shader for blitting most of the time, but instead invalidates lots of fixed function state.