12 Apr
2006
12 Apr
'06
5:06 a.m.
Why does wine write ARBfp2.0 into opengl shaders that originated from DirectX2.0? The shaders I'm seeing all use commands currently available to us [ no branches or anything like that ], but are marked v2.0. As a result the ARB extension fails on them every single time (invalid header - ARBfp2.0), while it could work.