20 Feb
2007
20 Feb
'07
10:55 a.m.
Am Montag 19 Februar 2007 16:19 schrieb H. Verbeet:
On 19/02/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
- if(Sampler > GL_LIMITS(sampler_stages) || Sampler < 0 || Type >
WINED3D_HIGHEST_SAMPLER_STATE || Type < 0) {
This also checked the sampler state, not just the sampler. True. I'll extend the test for that and send an updated patch