12 Oct
2011
12 Oct
'11
9:39 a.m.
On 12 October 2011 01:51, Austin English <austinenglish(a)gmail.com> wrote:
Current d3d8 does a win_skip(), while d3d9 does a skip(). This unifies the behavior to match the d3d9 behavior.
I seem to recall this being intentional, so that you get a failure if your setup has e.g. no OpenGL.