From: Philip Rebohle <philip.rebohle(a)tu-dortmund.de> Private variables are always vec4, so using a sparse write mask here will lead to invalid code being generated when accessing the variable. Signed-off-by: Philip Rebohle <philip.rebohle(a)tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- This supersedes patch 171405. libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 6a3eb10..936b014 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4320,7 +4320,7 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler storage_class = SpvStorageClassOutput; if ((use_private_variable = builtin && builtin->spirv_array_size)) - write_mask = dst->write_mask; + write_mask = VKD3DSP_WRITEMASK_ALL; else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE || needs_private_io_variable(shader_signature, signature_element->register_index, builtin, &output_component_count, &write_mask) -- 2.11.0