3 Jun
2015
3 Jun
'15
9:28 a.m.
2015-06-03 12:46 GMT+02:00 Henri Verbeet <hverbeet(a)gmail.com>:
On 2 June 2015 at 16:39, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
+ else if (args->pointsprite && shader_match_semantic(semantic_name, WINED3D_DECL_USAGE_TEXCOORD)) + shader_addline(buffer, "ps_in[%u].xy = vec2(gl_PointCoord.x, gl_PointCoord.y);\n", input->register_idx); Why not "ps_in[%u].xy = gl_PointCoord.xy;\n"? Also, do the z and w components have a defined value?
Eh, I planned to test the .zw components but I forgot...