Index: device.c
===================================================================
RCS file: /home/wine/wine/dlls/wined3d/device.c,v
retrieving revision 1.19
diff -u -r1.19 device.c
--- device.c	18 Jan 2005 11:42:29 -0000	1.19
+++ device.c	25 Jan 2005 00:24:53 -0000
@@ -3535,6 +3535,60 @@
     return D3D_OK;
 }
 
+/*****
+ * Vertex Declaration
+ *****/
+extern HRESULT IWineD3DVextexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object);
+extern HRESULT IWineD3DVextexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object);
+
+HRESULT WINAPI IWineD3DDeviceImpl_CreateVertexDeclaration(IWineD3DDevice* iface, UINT iDeclVersion, CONST VOID* pDeclaration, IWineD3DVertexDeclaration** ppDecl) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+    IWineD3DVertexDeclarationImpl* object = NULL;
+    HRESULT hr = D3D_OK;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DVertexDeclarationImpl));
+    
+    object->lpVtbl = &IWineD3DVertexDeclaration_Vtbl;
+    object->wineD3DDevice = This;
+    object->ref = 1;
+    object->allFVF = 0;
+
+    *ppDecl = (IWineD3DVertexDeclaration*) object;
+
+    if (8 == iDeclVersion) {
+      /** @TODO */
+      hr = IWineD3DVextexDeclarationImpl_ParseDeclaration8(This, (const DWORD*) pDeclaration, object);
+    } else {
+      hr = IWineD3DVextexDeclarationImpl_ParseDeclaration9(This, (const D3DVERTEXELEMENT9*) pDeclaration, object);
+    }
+
+    return hr;
+}
+
+HRESULT WINAPI IWineD3DDeviceImpl_SetVertexDeclaration(IWineD3DDevice* iface, IWineD3DVertexDeclaration* pDecl) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;   
+    
+    TRACE("(%p) : pDecl=%p\n", This, pDecl);
+
+    IWineD3DVertexDeclaration_AddRef(pDecl);
+    if (NULL != This->updateStateBlock->vertexDecl) {
+      IWineD3DVertexDeclaration_Release(This->updateStateBlock->vertexDecl);
+    }
+    This->updateStateBlock->vertexDecl = pDecl;
+    This->updateStateBlock->changed.vertexDecl = TRUE;
+    This->updateStateBlock->set.vertexDecl = TRUE;
+    return D3D_OK;
+}
+HRESULT WINAPI IWineD3DDeviceImpl_GetVertexDeclaration(IWineD3DDevice* iface, IWineD3DVertexDeclaration** ppDecl) {
+    IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
+
+    TRACE("(%p) : pDecl=%p\n", This, ppDecl);
+    
+    *ppDecl = This->updateStateBlock->vertexDecl;
+    if (NULL != *ppDecl) IWineD3DVertexDeclaration_AddRef(*ppDecl);
+    return D3D_OK;
+}
+
 /**********************************************************
  * IUnknown parts follows
  **********************************************************/
@@ -3628,5 +3682,9 @@
     IWineD3DDeviceImpl_DrawPrimitiveUP,
     IWineD3DDeviceImpl_DrawIndexedPrimitiveUP,
 
+    IWineD3DDeviceImpl_CreateVertexDeclaration,
+    IWineD3DDeviceImpl_SetVertexDeclaration,
+    IWineD3DDeviceImpl_GetVertexDeclaration,
+    
     IWineD3DDeviceImpl_SetupTextureStates
 };
Index: vertexdeclaration.c
===================================================================
RCS file: /home/wine/wine/dlls/wined3d/vertexdeclaration.c,v
retrieving revision 1.1
diff -u -r1.1 vertexdeclaration.c
--- vertexdeclaration.c	19 Jan 2005 19:34:49 -0000	1.1
+++ vertexdeclaration.c	25 Jan 2005 00:24:54 -0000
@@ -58,9 +58,9 @@
  */
 
 /** Vertex Shader Declaration 8 data types tokens */
-#if 0
 #define MAX_VSHADER_DECL_TYPES 8
-static CONST char* VertexShader8_DeclDataTypes[] = {
+
+static CONST char* VertexDecl8_DataTypes[] = {
   "D3DVSDT_FLOAT1",
   "D3DVSDT_FLOAT2",
   "D3DVSDT_FLOAT3",
@@ -71,7 +71,598 @@
   "D3DVSDT_SHORT4",
   NULL
 };
+
+static CONST char* VertexDecl8_Registers[] = {
+  "D3DVSDE_POSITION",
+  "D3DVSDE_BLENDWEIGHT",
+  "D3DVSDE_BLENDINDICES",
+  "D3DVSDE_NORMAL",
+  "D3DVSDE_PSIZE",
+  "D3DVSDE_DIFFUSE",
+  "D3DVSDE_SPECULAR",
+  "D3DVSDE_TEXCOORD0",
+  "D3DVSDE_TEXCOORD1",
+  "D3DVSDE_TEXCOORD2",
+  "D3DVSDE_TEXCOORD3",
+  "D3DVSDE_TEXCOORD4",
+  "D3DVSDE_TEXCOORD5",
+  "D3DVSDE_TEXCOORD6",
+  "D3DVSDE_TEXCOORD7",
+  "D3DVSDE_POSITION2",
+  "D3DVSDE_NORMAL2",
+  NULL
+};
+
+typedef enum _D3DVSD_TOKENTYPE {
+  D3DVSD_TOKEN_NOP         = 0,
+  D3DVSD_TOKEN_STREAM      = 1,
+  D3DVSD_TOKEN_STREAMDATA  = 2,
+  D3DVSD_TOKEN_TESSELLATOR = 3,
+  D3DVSD_TOKEN_CONSTMEM    = 4,
+  D3DVSD_TOKEN_EXT         = 5,
+  /* RESERVED              = 6 */
+  D3DVSD_TOKEN_END         = 7,
+  D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
+} D3DVSD_TOKENTYPE;
+
+typedef enum _D3DVSDE_REGISTER {
+  D3DVSDE_POSITION     =  0,
+  D3DVSDE_BLENDWEIGHT  =  1,
+  D3DVSDE_BLENDINDICES =  2,
+  D3DVSDE_NORMAL       =  3,
+  D3DVSDE_PSIZE        =  4,
+  D3DVSDE_DIFFUSE      =  5,
+  D3DVSDE_SPECULAR     =  6,
+  D3DVSDE_TEXCOORD0    =  7,
+  D3DVSDE_TEXCOORD1    =  8,
+  D3DVSDE_TEXCOORD2    =  9,
+  D3DVSDE_TEXCOORD3    = 10,
+  D3DVSDE_TEXCOORD4    = 11,
+  D3DVSDE_TEXCOORD5    = 12,
+  D3DVSDE_TEXCOORD6    = 13,
+  D3DVSDE_TEXCOORD7    = 14,
+  D3DVSDE_POSITION2    = 15,
+  D3DVSDE_NORMAL2      = 16
+} D3DVSDE_REGISTER;
+
+typedef enum _D3DVSDT_TYPE {
+  D3DVSDT_FLOAT1   = 0x00,
+  D3DVSDT_FLOAT2   = 0x01,
+  D3DVSDT_FLOAT3   = 0x02,
+  D3DVSDT_FLOAT4   = 0x03,
+  D3DVSDT_D3DCOLOR = 0x04,
+  D3DVSDT_UBYTE4   = 0x05,
+  D3DVSDT_SHORT2   = 0x06,
+  D3DVSDT_SHORT4   = 0x07
+} D3DVSDT_TYPE;
+
+
+#define D3DVSD_CONSTADDRESSSHIFT  0
+#define D3DVSD_EXTINFOSHIFT       0
+#define D3DVSD_STREAMNUMBERSHIFT  0
+#define D3DVSD_VERTEXREGSHIFT     0
+#define D3DVSD_CONSTRSSHIFT      16
+#define D3DVSD_DATATYPESHIFT     16
+#define D3DVSD_SKIPCOUNTSHIFT    16
+#define D3DVSD_VERTEXREGINSHIFT  20
+#define D3DVSD_EXTCOUNTSHIFT     24
+#define D3DVSD_CONSTCOUNTSHIFT   25
+#define D3DVSD_DATALOADTYPESHIFT 28
+#define D3DVSD_STREAMTESSSHIFT   28
+#define D3DVSD_TOKENTYPESHIFT    29
+
+#define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
+#define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
+#define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
+#define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
+#define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
+#define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
+#define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
+#define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
+#define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
+#define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
+#define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
+#define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
+#define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)
+
+#define D3DVSD_END() 0xFFFFFFFF
+#define D3DVSD_NOP() 0x00000000
+
+DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
+  const DWORD token = *pToken;
+  DWORD tokenlen = 1;
+
+  switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
+  case D3DVSD_TOKEN_NOP:
+    TRACE(" 0x%08lx NOP()\n", token);
+    break;
+  case D3DVSD_TOKEN_STREAM:
+    if (token & D3DVSD_STREAMTESSMASK) {
+      TRACE(" 0x%08lx STREAM_TESS()\n", token);
+    } else {
+      TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
+    }
+    break;
+  case D3DVSD_TOKEN_STREAMDATA:
+    if (token & 0x10000000) {
+      TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
+    } else {
+      DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
+      DWORD reg  = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+      TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
+    }
+    break;
+  case D3DVSD_TOKEN_TESSELLATOR:
+    if (token & 0x10000000) {
+      DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
+      DWORD reg  = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+      TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
+    } else {
+      DWORD type   = ((token & D3DVSD_DATATYPEMASK)    >> D3DVSD_DATATYPESHIFT);
+      DWORD regout = ((token & D3DVSD_VERTEXREGMASK)   >> D3DVSD_VERTEXREGSHIFT);
+      DWORD regin  = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
+      TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
+    }
+    break;
+  case D3DVSD_TOKEN_CONSTMEM:
+    {
+      DWORD i;
+      DWORD count        = ((token & D3DVSD_CONSTCOUNTMASK)   >> D3DVSD_CONSTCOUNTSHIFT);
+      DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
+      TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
+      ++pToken;
+      for (i = 0; i < count; ++i) {
+#if 0
+	TRACE("        c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n", 
+		constaddress, 
+		*pToken, 
+		*(pToken + 1), 
+		*(pToken + 2), 
+		*(pToken + 3));
 #endif
+	TRACE("        c[%lu] = (%8f, %8f, %8f, %8f)\n", 
+		constaddress, 
+		 *(const float*) pToken, 
+		 *(const float*) (pToken + 1), 
+		 *(const float*) (pToken + 2), 
+		 *(const float*) (pToken + 3));
+	pToken += 4; 
+	++constaddress;
+      }
+      tokenlen = (4 * count) + 1;
+    }
+    break;
+  case D3DVSD_TOKEN_EXT:
+    {
+      DWORD count   = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
+      DWORD extinfo = ((token & D3DVSD_EXTINFOMASK)    >> D3DVSD_EXTINFOSHIFT);
+      TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
+      /* todo ... print extension */
+      tokenlen = count + 1;
+    }
+    break;
+  case D3DVSD_TOKEN_END:
+    TRACE(" 0x%08lx END()\n", token);
+    break;
+  default:
+    TRACE(" 0x%08lx UNKNOWN\n", token);
+    /* argg error */
+  }
+  return tokenlen;
+}
+
+HRESULT IWineD3DVextexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object) { 
+  const DWORD* pToken = pDecl;
+  DWORD fvf = 0;
+  BOOL  invalid_fvf = FALSE;
+  DWORD tex = D3DFVF_TEX0;
+  DWORD len = 0;  
+  DWORD stream = 0;
+  DWORD token;
+  DWORD tokenlen;
+  DWORD tokentype;
+
+  TRACE("(%p) :  pDecl(%p)\n", This, pDecl);
+
+  while (D3DVSD_END() != *pToken) {
+    token = *pToken;
+    tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken); 
+    tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
+    
+    /** FVF generation block */
+    if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
+      /** 
+       * how really works streams, 
+       *  in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
+       */
+      DWORD oldStream = stream;
+      stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
+
+      /* copy fvf if valid */
+      if (FALSE == invalid_fvf) {
+          fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
+          tex = 0;
+          object->fvf[oldStream] = fvf;
+          object->allFVF |= fvf;
+      } else {
+          object->fvf[oldStream] = 0;
+          tex = 0;
+      }
+
+      /* reset valid/invalid fvf */
+      fvf = 0;
+      invalid_fvf = FALSE;
+
+    } else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
+      DWORD type = ((token & D3DVSD_DATATYPEMASK)  >> D3DVSD_DATATYPESHIFT);
+      DWORD reg  = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+
+      switch (reg) {
+      case D3DVSDE_POSITION:     
+	switch (type) {
+	case D3DVSDT_FLOAT3:     fvf |= D3DFVF_XYZ;             break;
+	case D3DVSDT_FLOAT4:     fvf |= D3DFVF_XYZRHW;          break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  if (type >= MAX_VSHADER_DECL_TYPES) {
+	    TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type);
+	  } else {
+	    TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	  }
+	}
+	break;
+      
+      case D3DVSDE_BLENDWEIGHT:
+	switch (type) {
+	case D3DVSDT_FLOAT1:     fvf |= D3DFVF_XYZB1;           break;
+	case D3DVSDT_FLOAT2:     fvf |= D3DFVF_XYZB2;           break;
+	case D3DVSDT_FLOAT3:     fvf |= D3DFVF_XYZB3;           break;
+	case D3DVSDT_FLOAT4:     fvf |= D3DFVF_XYZB4;           break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	}
+	break;
+
+      case D3DVSDE_BLENDINDICES: /* seem to be B5 as said in MSDN Dx9SDK ??  */
+	switch (type) {
+	case D3DVSDT_UBYTE4:     fvf |= D3DFVF_LASTBETA_UBYTE4;           break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	}
+	break; 
+
+      case D3DVSDE_NORMAL: /* TODO: only FLOAT3 supported ... another choice possible ? */
+	switch (type) {
+	case D3DVSDT_FLOAT3:     fvf |= D3DFVF_NORMAL;          break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	}
+	break; 
+
+      case D3DVSDE_PSIZE:  /* TODO: only FLOAT1 supported ... another choice possible ? */
+	switch (type) {
+        case D3DVSDT_FLOAT1:     fvf |= D3DFVF_PSIZE;           break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	}
+	break;
+
+      case D3DVSDE_DIFFUSE:  /* TODO: only D3DCOLOR supported */
+	switch (type) {
+	case D3DVSDT_D3DCOLOR:   fvf |= D3DFVF_DIFFUSE;         break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	}
+	break;
+
+      case D3DVSDE_SPECULAR:  /* TODO: only D3DCOLOR supported */
+	switch (type) {
+	case D3DVSDT_D3DCOLOR:	 fvf |= D3DFVF_SPECULAR;        break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+	}
+	break;
+
+      case D3DVSDE_TEXCOORD0:
+      case D3DVSDE_TEXCOORD1:
+      case D3DVSDE_TEXCOORD2:
+      case D3DVSDE_TEXCOORD3:
+      case D3DVSDE_TEXCOORD4:
+      case D3DVSDE_TEXCOORD5:
+      case D3DVSDE_TEXCOORD6:
+      case D3DVSDE_TEXCOORD7:
+         /* Fixme? - assume all tex coords in same stream */
+         {
+             int texNo = 1 + (reg - D3DVSDE_TEXCOORD0);
+             tex = max(tex, texNo);
+             switch (type) {
+             case D3DVSDT_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
+             case D3DVSDT_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
+             case D3DVSDT_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
+             case D3DVSDT_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
+             default: 
+               /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+               invalid_fvf = TRUE;
+               TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
+             }
+         }
+         break;
+
+      case D3DVSDE_POSITION2:   /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */
+      case D3DVSDE_NORMAL2:     /* FIXME i don't know what to do here ;( */
+	FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg, token);
+	break;
+      }
+      TRACE("VertexShader declaration define %lx as current FVF\n", fvf);
+    }
+    len += tokenlen;
+    pToken += tokenlen;
+  }
+  /* here D3DVSD_END() */
+  len +=  IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
+
+  /* copy fvf if valid */
+  if (FALSE == invalid_fvf) {
+      fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
+      object->fvf[stream] = fvf;
+      object->allFVF |= fvf;
+  } else {
+      object->fvf[stream] = 0;
+  }
+  TRACE("Completed, allFVF = %lx\n", object->allFVF);
+
+  /* compute size */
+  object->declaration8Length = len * sizeof(DWORD);
+  /* copy the declaration */
+  object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->declaration8Length);
+  memcpy(object->pDeclaration8, pDecl, object->declaration8Length);
+  /* returns */
+  return D3D_OK;
+}
+
+static CONST char* VertexDecl9_DeclUsages[] = {
+  "D3DDECLUSAGE_POSITION",
+  "D3DDECLUSAGE_BLENDWEIGHT",
+  "D3DDECLUSAGE_BLENDINDICES",
+  "D3DDECLUSAGE_NORMAL",
+  "D3DDECLUSAGE_PSIZE",
+  "D3DDECLUSAGE_TEXCOORD",
+  "D3DDECLUSAGE_TANGENT",
+  "D3DDECLUSAGE_BINORMAL",
+  "D3DDECLUSAGE_TESSFACTOR",
+  "D3DDECLUSAGE_POSITIONT",
+  "D3DDECLUSAGE_COLOR",
+  "D3DDECLUSAGE_FOG",
+  "D3DDECLUSAGE_DEPTH",
+  "D3DDECLUSAGE_SAMPLE",
+  NULL
+};
+
+static CONST char* VertexDecl9_DeclMethods[] = {
+  "D3DDECLMETHOD_DEFAULT",
+  "D3DDECLMETHOD_PARTIALU",
+  "D3DDECLMETHOD_PARTIALV",
+  "D3DDECLMETHOD_CROSSUV",
+  "D3DDECLMETHOD_UV",
+  "D3DDECLMETHOD_LOOKUP",
+  "D3DDECLMETHOD_LOOKUPPRESAMPLED",
+  NULL
+};
+
+static CONST char* VertexDecl9_DeclTypes[] = {
+  "D3DDECLTYPE_FLOAT1",
+  "D3DDECLTYPE_FLOAT2",
+  "D3DDECLTYPE_FLOAT3",
+  "D3DDECLTYPE_FLOAT4",
+  "D3DDECLTYPE_D3DCOLOR",
+  "D3DDECLTYPE_UBYTE4",
+  "D3DDECLTYPE_SHORT2",
+  "D3DDECLTYPE_SHORT4",
+  /* VS 2.0 */
+  "D3DDECLTYPE_UBYTE4N",
+  "D3DDECLTYPE_SHORT2N",
+  "D3DDECLTYPE_SHORT4N",
+  "D3DDECLTYPE_USHORT2N",
+  "D3DDECLTYPE_USHORT4N",
+  "D3DDECLTYPE_UDEC3",
+  "D3DDECLTYPE_DEC3N",
+  "D3DDECLTYPE_FLOAT16_2",
+  "D3DDECLTYPE_FLOAT16_4",
+  "D3DDECLTYPE_UNUSED",
+  NULL
+};
+
+HRESULT IWineD3DVextexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object) { 
+  const D3DVERTEXELEMENT9* pToken = pDecl;
+  DWORD fvf = 0;
+  BOOL  invalid_fvf = FALSE;
+  DWORD tex = D3DFVF_TEX0;
+  DWORD len = 0;  
+  DWORD stream = 0;
+
+  TRACE("(%p) :  pDecl(%p)\n", This, pDecl);
+
+  while (0xFF != pToken->Stream) {
+    DWORD type = pToken->Type;
+    DWORD oldStream = stream;
+    stream = pToken->Stream;
+
+    if (D3DDECLMETHOD_DEFAULT != pToken->Method) {
+      WARN(
+	    "%s register: Unsupported Method of %s (only D3DDECLMETHOD_DEFAULT for now) for VertexDeclaration (type %s)\n", 
+	    VertexDecl9_DeclUsages[pToken->Usage], 
+	    VertexDecl9_DeclMethods[pToken->Method],
+	    VertexDecl9_DeclTypes[pToken->Type]
+	    );
+    }
+
+    if (oldStream != stream) {
+      
+      if (FALSE == invalid_fvf) {
+	fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
+	tex = 0;
+	object->fvf[oldStream] = fvf;
+	object->allFVF |= fvf;
+      } else {
+	object->fvf[oldStream] = 0;
+	tex = 0;
+      }
+
+      /* reset valid/invalid fvf */
+      fvf = 0;
+      invalid_fvf = FALSE;      
+    }
+
+    switch (pToken->Usage) { 
+    case D3DDECLUSAGE_POSITION:
+      if (0 < pToken->UsageIndex) {
+	invalid_fvf = TRUE;
+	TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_POSITION register: unsupported type %s\n", pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
+      }
+      switch (type) {
+      case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZ; break;
+      case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
+      default: 
+	/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	invalid_fvf = TRUE;
+	TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_POSITION register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
+      }
+      break;
+
+    case D3DDECLUSAGE_BLENDWEIGHT:
+      switch (type) {
+      case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_XYZB1; break;
+      case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_XYZB2; break;
+      case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZB3; break;
+      case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZB4; break;
+      default: 
+	/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	invalid_fvf = TRUE;
+	TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
+      }
+      break;
+    
+    case D3DDECLUSAGE_BLENDINDICES:
+      switch (type) {
+      case D3DDECLTYPE_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
+      default: 
+	/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	invalid_fvf = TRUE;
+	TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDINDINCES register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
+      }
+      break; 
+
+    case D3DDECLUSAGE_NORMAL:
+      if (0 < pToken->UsageIndex) {
+	invalid_fvf = TRUE;
+	TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_NORMAL register: unsupported type %s\n", pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
+      }
+      switch (type) {
+      case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_NORMAL; break;
+      default: 
+	/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	invalid_fvf = TRUE;
+	TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_NORMAL register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
+      }
+      break;
+
+    case D3DDECLUSAGE_PSIZE:
+      switch (type) {
+      case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_PSIZE; break;
+      default: 
+	/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	invalid_fvf = TRUE;
+	TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_PSIZE register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
+      }
+      break;
+
+    case D3DDECLUSAGE_TEXCOORD:
+      {
+	DWORD texNo = pToken->UsageIndex;
+	tex = max(tex, texNo);
+	switch (type) {
+	case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
+	case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
+	case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
+	case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_TEXCOORD[%lu] register: unsupported type %s\n", texNo, VertexDecl9_DeclTypes[type]);
+	}
+      }
+      break;
+
+    case D3DDECLUSAGE_COLOR:
+      {
+	DWORD colorNo = pToken->UsageIndex;
+	switch (type) {
+	case D3DDECLTYPE_D3DCOLOR:
+	  switch (pToken->UsageIndex) {
+	  case 0: fvf |= D3DFVF_DIFFUSE; break;
+	  case 1: fvf |= D3DFVF_SPECULAR; break;
+	  default: 
+	    /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	    invalid_fvf = TRUE;
+	    TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] unsupported COLOR register\n", colorNo);
+	  }
+	default: 
+	  /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
+	  invalid_fvf = TRUE;
+	  TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] register: unsupported type %s\n", colorNo, VertexDecl9_DeclTypes[type]);
+	}
+      }
+      break;
+
+    case D3DDECLUSAGE_TANGENT:
+    case D3DDECLUSAGE_BINORMAL:
+    case D3DDECLUSAGE_TESSFACTOR:
+    case D3DDECLUSAGE_POSITIONT:
+    case D3DDECLUSAGE_FOG:
+    case D3DDECLUSAGE_DEPTH:
+    case D3DDECLUSAGE_SAMPLE:
+      FIXME("%s Usage not supported yet by VertexDeclaration (type is %s)\n", VertexDecl9_DeclUsages[pToken->Usage], VertexDecl9_DeclTypes[type]);
+      break;
+    }
+
+    ++len;
+    ++pToken;
+  }
+  ++len; /* D3DDECL_END() */
+
+  /* copy fvf if valid */
+  if (FALSE == invalid_fvf) {
+    fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
+    object->fvf[stream] = fvf;
+    object->allFVF |= fvf;
+  } else {
+    object->fvf[stream] = 0;
+  }
+
+  
+  TRACE("Completed, allFVF = %lx\n", object->allFVF);
+
+  /* compute size */
+  object->declaration9NumElements = len;
+  /* copy the declaration */
+  object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(D3DVERTEXELEMENT9));
+  memcpy(object->pDeclaration9, pDecl, len * sizeof(D3DVERTEXELEMENT9));
+  /* returns */
+  return D3D_OK;
+}
 
 /* *******************************************
    IWineD3DVertexDeclaration IUnknown parts follow
@@ -116,7 +707,7 @@
     return D3D_OK;
 }
 
-HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
+static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
   IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
   if (NULL == pData) {
     *pSizeOfData = This->declaration8Length;
@@ -131,7 +722,7 @@
   return D3D_OK;
 }
 
-HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface,  D3DVERTEXELEMENT9* pData, UINT* pNumElements) {
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface,  D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
   IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
   if (NULL == pData) {
     *pNumElements = This->declaration9NumElements;
@@ -146,12 +737,18 @@
   return D3D_OK;
 }
 
+HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration* iface, UINT iDeclVersion, VOID* pData, DWORD* pSize) {
+  if (8 == iDeclVersion) {
+    return IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD*) pData, pSize);
+  } 
+  return IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9*) pData, pSize);
+}
+
 IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
 {
     IWineD3DVertexDeclarationImpl_QueryInterface,
     IWineD3DVertexDeclarationImpl_AddRef,
     IWineD3DVertexDeclarationImpl_Release,
     IWineD3DVertexDeclarationImpl_GetDevice,
-    IWineD3DVertexDeclarationImpl_GetDeclaration8,
-    IWineD3DVertexDeclarationImpl_GetDeclaration9
+    IWineD3DVertexDeclarationImpl_GetDeclaration,
 };
Index: wined3d_private.h
===================================================================
RCS file: /home/wine/wine/dlls/wined3d/wined3d_private.h,v
retrieving revision 1.23
diff -u -r1.23 wined3d_private.h
--- wined3d_private.h	19 Jan 2005 19:34:49 -0000	1.23
+++ wined3d_private.h	25 Jan 2005 00:24:55 -0000
@@ -642,6 +642,7 @@
         BOOL                      renderState[HIGHEST_RENDER_STATE];
         BOOL                      textureState[8][HIGHEST_TEXTURE_STATE];
         BOOL                      clipplane[MAX_CLIPPLANES];
+        BOOL                      vertexDecl;
 } SAVEDSTATES;
 
 struct IWineD3DStateBlockImpl
