1 Sep
2007
1 Sep
'07
10:55 a.m.
Am Freitag, 31. August 2007 23:30 schrieb Tomas Carnecky:
+ + hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %s\n", DXGetErrorString9(hr));
Is that worth changing? Ooops yes, that ok() isn't quite right