15 Sep
2015
15 Sep
'15
12:53 p.m.
On 14 September 2015 at 21:21, Stefan Dösinger <stefandoesinger(a)gmail.com> wrote:
Am 2015-09-14 um 13:13 schrieb Riccardo Bortolato:
+ hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect ? (const struct wined3d_box *)&box : NULL, flags); Why do you need the cast? Also, you can implement surface_check_block_align_rect() on top of surface_check_block_align().