8 Feb
2022
8 Feb
'22
6:48 p.m.
In particular, d3d10_variable_type() takes an integer flags pointer. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/d3d10/effect.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 4759dea5ee9..68afc061d1e 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1402,7 +1402,7 @@ static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t, BOOL is_object, static HRESULT parse_fx10_type(const char *data, size_t data_size, DWORD offset, struct d3d10_effect_type *t) { - DWORD typeinfo, type_flags, type_kind; + uint32_t typeinfo, type_flags, type_kind; const char *ptr; unsigned int i; -- 2.30.2