-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 Am 2016-02-14 um 13:22 schrieb Juan Jose Gonzalez:
- How do we map a controller's buttons and axes to the corresponding XInput ones? Is the idea of xinput.dll still to talk to Xbox gamepads only, or did Microsoft change that at some point? If it's Xbox only you have the option to just do the same thing and keep our implementation limited to one piece of hardware. This approach has obvious drawbacks, but it might be easier to get an implementation started this way.
-----BEGIN PGP SIGNATURE----- Version: GnuPG v2 iQIcBAEBCAAGBQJWwLjlAAoJEN0/YqbEcdMwJP4P/i8od4/MtnA5KsCxOLMA7+2q s6EqnhX3i7ZPcNkS/xAPY4gdxx7XNntKVMuV7BY7ojMJuL6JZJ+xlgBARcE+fvqn +IWtP3y10RLOS9Q7zMj+uBJWytd0dsEryblwM0wndM1+F+gnTnmBEHeXCMv9D4EB id9BU/TXjUg0KilbeMr1n4Gm8/Q5y5bYroZ5AekeZUrvN8/ijFhpNiKRA4YvnIy1 oCH6iXdo6ih3LkntquTX2y/NwSFalvfGOtE01XxEezTxa8KI09IjLbAJJnFr3CJf 7Q5WpJSJwLL+KXMy+/ZN2WiTrPF89aoPhoZrMKBTHRlRdzblij9MLcI8FDiHokmX 1coq/ZnOn0hKJrBMeLTDqSH2IZ6Wu0P6+OWmCfx0fhCY1Ntf48BJWz8mso3Vu6DP R8EeC6W4vfe1gvZacjnu5pbejFwiyncc1liBUUJE5NA8vnS91QtPcOz5vsFBjKVU C38XrKdpEnNQ1WEX7H5mjxl4F2iUIRJC868CVGXw+XE+5roiRPQhgEqvwA1YXeOl 4y8avIBJbJ3Ql4qCE5w8d1pb2ovXRaC1y0klTyqx/gzbNBuBzmqZZSZ6d6lVHzc4 ZNbHobteh1j0k8WOosesfwLFp5dLiz47Qqm+IxxVa/Kvr25KpQKelHJh1Aosatb+ GP1acmGANLJA2uNUdhPt =x/z8 -----END PGP SIGNATURE-----