Hi all, One of my test application (which now starts to run with my latest D3D work) fails now due to a bug in DSound. Basically, I have this : trace:dsound:IDirectSoundImpl_DuplicateSoundBuffer (0x4040aa80,0x4861fad0,0x4199cf58) fixme:dsound:IDirectSoundImpl_DuplicateSoundBuffer need to duplicate 3D buffer trace:dsound:IDirectSoundBufferImpl_AddRef (0x4861fad0) ref was 2, thread is 0009 trace:dsound:IDirectSoundImpl_DuplicateSoundBuffer buffer count is now 4 trace:dsound:IDirectSoundBufferImpl_SetVolume (0x40463080,0) And, of course, it crashes as the 'DuplicateSoundBuffer' code sets this : (*ippdsb)->ds3db = NULL; /* FIXME? */ Now I could try to fix this, but well, DSound is not really the same than the last time I looked at it, so I will surely do this the wrong way. Otherwise, I may give it a shot, but do not complain later that it's not the way it should have been done :-) Lionel -- Lionel Ulmer - http://www.bbrox.org/