9 Jun
2021
9 Jun
'21
5:57 a.m.
On 6/8/21 11:16 PM, Henri Verbeet wrote:
On Tue, 8 Jun 2021 at 17:08, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
if (!refcount) { + ID3D11Device2_Release(&context->device->ID3D11Device2_iface); if (context->type != D3D11_DEVICE_CONTEXT_IMMEDIATE) { wined3d_deferred_context_destroy(context->wined3d_context); d3d11_device_context_cleanup(context); heap_free(context); } - ID3D11Device2_Release(&context->device->ID3D11Device2_iface); }
That's not much better though; in case of an immediate context, "context" may be freed by releasing the device reference. Right, sorry. I sent another version.