Hi, While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=111404 Your paranoid android. === debian11 (build log) === 0204:err:d3d:wined3d_debug_callback 00483908: "0:43(1): error: error index must be >= 0". 0204:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 0204:err:d3d:wined3d_debug_callback 00483908: "0:43(1): error: error index must be >= 0". 0204:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 0204:err:d3d:wined3d_debug_callback 00484340: "0:43(1): error: error index must be >= 0". 0204:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 0204:err:d3d:wined3d_debug_callback 00484340: "0:43(1): error: error index must be >= 0". 0204:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 === debian11 (build log) === 0200:err:d3d:wined3d_debug_callback 00284258: "0:43(1): error: error index must be >= 0". 0200:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 0200:err:d3d:wined3d_debug_callback 00284258: "0:43(1): error: error index must be >= 0". 0200:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 0208:err:d3d:wined3d_debug_callback 000000000007E830: "0:43(1): error: error index must be >= 0". 0208:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0 0208:err:d3d:wined3d_debug_callback 000000000007E830: "0:43(1): error: error index must be >= 0". 0208:fixme:d3d_shader:print_glsl_info_log 0:43(1): error: error index must be >= 0