16 May
2018
16 May
'18
12:13 p.m.
On 12 May 2018 at 17:26, Gijs Vermeulen <gijsvrm(a)gmail.com> wrote:
From: Christian Costa <titan.costa(a)gmail.com>
Signed-off-by: Gijs Vermeulen <gijsvrm(a)gmail.com> ---
Fixes noisy fixme that floods the console (> 1000) in VENOM. CODENAME: OUTBREAK.
dlls/ddraw/executebuffer.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
Looks like I missed this patch initially, my apologies. As for the patch itself, if you have an application that uses this, I'd prefer implementing the functionality over silencing the FIXME. Updating the extents should be a fairly straightforward change in process_vertices_strided() in wined3d. Getting that data back to the application will require some plumbing, but shouldn't be hard.