12 Mar
2009
12 Mar
'09
12:50 p.m.
2009/3/12 Erik Inge Bolsø <knan-wine(a)anduin.net>:
Hello!
I'd like a review of this patch - does the approach look reasonable? (Not my code, but it fixes a bug I reported.)
Not in this form, although enabling GL_VERTEX_PROGRAM_POINT_SIZE is something we should do. It needs to go either into shader_glsl_select() or into a shader backend specific context initialization function (this would need to be added first), depending on how D3D interprets pointsize for shaders that don't write to oPts.